Paul Welch
On Fantasy, Writing & the Journey to Publication
The Importance of Space
Posted by on April 28, 2012
I have taken a 3-month break from working on my manuscript. It wasn’t that my life got too busy, as I certainly had a fair amount of “free time” that I could have invested into my manuscript, and it wasn’t because I lost interest in the work. My love of the story hadn’t changed, nor had my passion to become a published writer.
I had burned out.
The expression “burning the candle at both ends” exists for a reason. Sometimes we get carried away and try to do too much. That’s what happened to me.
I was cast in a wonderful piece of children’s theatre that took me to Edmonton for almost six weeks. It was a wonderful two-person play that was high energy and fast-moving and it demanded a lot of commitment and focus. I made a lot of physical and vocal choices, and I did my best to give it my all.
In the professional theatre, you typically work 6 days a week rehearsing to put a show up. Add to that my decision to walk 10 km a day to and from the theatre and we’re talking about a 55 hour/week time commitment. Seems like more than enough, doesn’t it?
But what did I do?
I decided to also continue to aggressively work on my book and learn about the publishing industry. I learned about platform, and the importance and impact it apparently has in the modern publishing world (and I promise I’ll write a blog post on platform at some point.) I learned about writing and editing. I tried to stay abreast of the changing world of publishing – and boy, is it ever changing fast. I read e-books on the craft and the business, and bought a number of fantasy novels to understand what others were doing and how.
It was too much.
Some nights, I didn’t even sleep. I tried to, but my brain kept going and it kept me awake. I’d lie in bed and feel like I was wasting time, so the lights would go back on and I’d get back to work.
I probably spent another 35 hours / week working on the book. On top of my 55 hours / week, the candle faded fast.
So I needed time to recover, and I did my best not to feel guilty about that.
Fast-forward three months to today.
I have just come back from a week-long Artist in Residency contract in Lethbridge where I worked with Pre-Kindergarten, Kindergarten, and Grade 1 students on the topic of diversity. Together, we created a play that was 100% developed from their imaginations. And boy, do they ever have wonderful imaginations!
I feel rested and recharged (even though the week was exhausting) and last night I sent an e-mail out to the literary agent who has been reading the partial of IN THE SHADOWS OF THE DAWN inquiring about the status of my book.
All this to say: I finally feel ready to get back to work on taking the manuscript to the next level.
It needs some more editing and I have some ideas of scenes that I think should be cut. There are a couple of thematic moments that I think need to be highlighted a little bit more. And I’m certainly curious to see what 3 months of rest does to my reading of the story. I am certain I am going to see it with fresh eyes and find a number of things that I missed in my previous edits.
So stay tuned! I think I’ve found a new candle to burn.. but this time I’m going to be careful not to burn it on both ends.
Have you ever burned yourself out? How did it happen, and what steps did you take to recover? What lessons have you learned? Please share your stories in the comments below. I’m sure we could all benefit from hearing each other’s experiences!
An Injection of Conflict
Posted by on April 16, 2012
I currently live in Calgary, Alberta (that’s in Canada, for those who aren’t in the know), and we’re knee-deep in provincial elections right now. There are numerous political parties vying for the win, each with their own mandate as to how they wish to represent Albertans, and how they wish to shape our province and move forward.
There have been a lot of contentious debates surrounding key issues of abortion, gay marriage, equality, the rights of women, health care, arts and culture, and economic survival. Some of these issues hit pretty close to home for a number of people – and (particularly if you’re involved in social media websites and follow the news) the debate is getting pretty heated.
I try to stay abreast of current events, and I have been paying attention to what’s going on south of the border. It looks like the same key issues are surfacing in the States.
One thing that stands out is the level of conflict. There have been debates about personal beliefs vs. public beliefs, personal (religious) beliefs vs. political beliefs. It is challenging to watch or participate without your heart rate rising and getting all worked up. And that’s because it’s personal, no matter what side of the fence you fall on.
A group feels attacked and discriminated against – targeted, even – and they feel that their rights, welfare, and safety could very well be compromised if the election results show up as predicted. Other groups (even those in the majority) feel that any criticism of the political platform set forth, or the personal/public/religious beliefs of the politicians involved, is also an attack and a discrimination.
It’s a big ole hot mess, and it’s difficult to reconcile.
The flip side of it is that it is very interesting (and some would argue scary.) So many people are engaged, and a lot of apathetic citizens are being moved to stand up and voice an opinion, take a stance, and get out and vote. Many are encouraging their friends and colleagues to vote in an effort to ensure a future for a province in which they’d like to live and thrive. It will be interesting to see the outcome – both of the provincial elections here in Alberta, and the federal elections south of the border in the USA.
I bring this up because it is on my mind a lot these days, and it reminds me of when I used to administer/run my online text-based roleplaying game, The Towers of Jadri (which, if you’ll recall, is the world in which my stories are set.)
The biggest challenge I faced in trying to create a dynamic, interesting game for my players to play had to do with conflict. People gravitated towards happy, peaceful times. Others tried to play conflict, but often failed – falling into stereotypes, archetypes, and unmotivated cruelty.
We would try to find interesting plot lines, clear-cut aggressors, threats from dangerous places, invasions, explosions, and even war. We’d do our best to create realistic motivations for the key players involved, and we tried to ensure the conflict suited the current climate of world politics, the players’ roleplay, and organizational interests, all the while keeping the big picture story in mind.
The problem? The conflict was usually resolved immediately.
People had fun during the times of conflict, because there was something to do. They could band together, unite, create strategies, and take steps towards a common goal. It was active, exciting, and uniting.
But when the conflict was resolved, things would inevitably slow down and people would get bored – and we’d struggled to find new ways of injecting conflict back into the mix.
I give all this preamble as a way to focus in on your stories.
Examine the story from a point of view of the conflict. Does each scene have conflict? Is the conflict strong? Is it external, or internal? How do the characters respond? What steps do they take? Is it something that can (or should) be resolved quickly? How does it fit into the bigger picture?
Conflict makes things interesting. It is something to which we can relate and respond. If your story is low on conflict, it might be worth revisiting to see if there are ways to inject a little more conflict into the mix. Give something for people to fight for, or fight against. Something to fear, and something to root for. Your story will likely be stronger as a result.
Have you ever read books that were painfully low on conflict? Did they manage to keep your interest in another way? If so, how did they succeed? What are some examples of your favorite books where the conflict is impeccably handled? Please comment below, as I’d love to hear your thoughts!
Quick Update
Posted by on April 7, 2012
Hi friends,
I apologize for being a little MIA lately. I’ve been busy teaching at the college, seeing a ton of local theatre (I’ve pretty much caught all but a few professional shows playing in Calgary this season, and let me tell you – it’s a lot. I’ve seen over 50 productions since September), and trying to get a handle on work for next year. I’ve also been recovering from a couple of colds and a bout of salmonella poisoning. Very not fun.
I’ve also been watching a lot of television – Modern Family, Parks & Recreation, Secret Circle, and re-runs of old episodes of Charmed. It might seem like a lot of slacking off, but in a way it is also research – watching how stories are being put together, how the protagonists and antagonists are defined and developed, and how the conflict unfolds.
And lately, I started picking up books again, too. I don’t read books near as much as I would like to.. it seems like they’re reserved for when I go on holidays, and unfortunately when you’re a professional actor and writer, you can’t really afford to holiday very often. But I’ve been reading The Hunger Games, and I wish I had written this book. I certainly understand the mass appeal, and I am thrilled that it’s a part of the canon.
Regarding my manuscript:
I have received a couple of e-mails back from agents who are interested in my query, but are hesitant to request a partial read of the manuscript due to the size of the book. It is currently sitting at 140,000 words. If you take a gander at my last post, you’ll see that the book was originally 198,000 words long and received some massive cuts. The target for fantasy is 90-120,000 words, and this is what the agents are wanting to see. More of them are suggesting I cut it down to 120k – or preferably 110k – words before they’ll take a peek.
I am also still waiting to hear from the NY literary agent who received the first 110 pages of IN THE SHADOWS OF THE DAWN on January 6th. I am tempted to follow up, to see what he’s thinking, but I’m not ready to rush it just yet.
And I am starting to think about plays again, too. Perhaps it’s time I tackle one of the projects that has been on the back burner to experience a change of pace. To be determined, I guess.
In the meantime, it’s hot yoga and 10km (or 6 miles, for you non-metric types) runs as the city struggles to shed winter and embrace summer.
Have you read any good books (or plays) lately? What’s on your night stand? What are the top television shows that grab your eye? I’d love to hear what you’re up to these days, so please feel free to comment below.
Guest Author Paul Welch: A Journey Through Massive Edits
Posted by on March 13, 2012
Hi, friends!
Janice Hardy asked me to be a guest blogger on her website a while ago, and she just let me know that the blog went live today. I thought I’d share it here, as it chronicles a little bit about my journey through massive edits.
An interesting thing to note:
Despite reducing my novel from 198,000 words down to 142,000 words (at the time of the guest blog) and its subsequent reduction to 140,000, a literary agent just expressed interest in the premise of the story but would not request a read until it was 120,000 words, or, more preferably, 110,000 words. “140,000 words is far too long for a debut novel.”
So I am faced with an interesting dilemma. The NY literary agent mentioned in the blog is still reading my partial request, so I think I will wait until I hear from him before moving forward, but I am a strong believer in eliminating obstacles. I understand that my novel is long – but it isn’t without precedence.
I want to be published, so I supppose – if and when the time comes – I will just have to see whether the story can be reduced and simplified even further.
But enough of that – on to the blog!
Guest Author Paul Welch: A Journey Through Massive Edits in Ten Easy Steps.
“I’m excited about today’s post. A few months ago, Paul Welch wrote me to say thanks for some of my revision posts. He had a huge novel to cut down and my advice helped a lot (which totally made my day). We got to chatting and he told me his amazing story and what he did to turn a massive novel into something he could submit. I was so inspired by his tale, I asked him to guest post and share it with you guys.”
Read the rest of the article at Janice Hardy’s website.
Style Stalker: Author Gets Stalked
Posted by on February 18, 2012
I was stalked on the streets of Calgary and asked about my style! It was a super fun shoot, and I am flattered to be included.
It’s a blog where they showcase the random stylings of local Calgarians as they move to and fro about the city. Everything I’m wearing is relatively new, with the coat, shoes, and belt found on huge sale discounts.
Check it out, friends! Head on over to Avenue Magazine’s Style Stalker Blog.
The Joy of a Good Story
Posted by on February 15, 2012
Just a quick blog post tonight.
I have just come off a 5-week children’s theatre tour, taking a 50-minute show to Kindergarten-Grade 6 students throughout northern Alberta. I had a blast, even though it was exhausting (picture doing jumping jacks while giving a speech for an hour.) The show took tons of energy, but the pay-off was worth it: excited, happy, transcendent children.
Why did this happen?
Because we’re brilliant, of course. But seriously, the reason why it really did happen is that we were given an incredible script to work from. The story of this play was beautifully constructed, with the perfect amount of exposition leading up to a wonderful inciting incident. Add to that a great rising action, a rewarding climax, and a brief – yet poignant – resolution/denouement, and you’ve got the recipe for success. All we had to do was show up.
Well, not true. We had to show up and get out of the way of the story – and add to it in our own, unique way. In the writing world, this is viewed as ‘voice’ – something that can’t be forced, but happens naturally. The show was a two-hander, and I am fortunate enough that we both had enough faith and trust in each other to surrender wholly to the honesty and authenticity of our own unique voices.
I think the most rewarding thing about sharing a good story is the number of people who will be profoundly affected and changed as a result. This is why I act, and this is why I write. I want the stories I tell to make a difference, and, when I have the chance to do just that, it’s an incredible thing.
Learn about story structure. Figure out what it takes, and why. Understand it. Master it. It will never serve you wrong.
What are some of your all-time favorite stories? Have you ever seen a movie or a play that has had an incredible impact on you? What was it? I’d love to hear about it in the comments below.
And a good story? It never goes out of style.
Blog Mash-up
Posted by on February 12, 2012
For today’s post, I wanted to share three articles from blogs that I think are pretty darned interesting. I’ve given you the headlines and a sample of the article, and I strongly hope you click through and give the rest of the article a read. I don’t think you’ll regret it!
I hope you enjoy them!
Paul
The Faceless Villain: What to do When Your Bad Guy Isn’t a Person
In a lot of stories (especially genre novels) the antagonist is a physical being that can be fought against. But what do you do when your antag is something to overcome, like depression, or a self-destructive streak? Technically, there’s nothing plotting against your protagonist for them to fight. It’s a personal situation or flaw holding them back. These stories are a little tougher to write.
Read the rest of the article HERE on The Other Side of the Story.
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How To Write – And Deliver – Killer Speeches
For two years or whatever, I blogged three times a week about publicity, speechwriting, public relations and scandals for The New York Times’about.com. If you are an author, actor, director, politician, professional athlete, rock star, user of social media or otherwise in the public eye, THESE POSTS ARE USEFUL TO YOU. If you live in an ice cave, you can safely ignore all this stuff and go back to tanning that elk hide.
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Six Ways to Beat The Blogging Blahs
We all go through times when we wake up in the morning, take one look at the clock, and pull the covers back over our heads wishing we could spend the day cocooned away from the world.We have those days (or weeks!) when it’s hard enough to force ourselves out of bed, much less make ourselves sit down in front of our laptops and try to come up with something witty and interesting to say on our blogs.
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Did you come across any awesome blogs or articles this week that you’d love to share? Or perhaps you posted one on your own blog that you’re particularly proud of? Please share them in the comments below – I’d love to see what you’re reading.
Which Genre Is It, Anyway?
Posted by on February 9, 2012
All books need to be classified, for it tells book sellers – and readers – where a book belongs. If you go into a book store, a quick glance at the aisles tells you that it is imperative for a book to fall into a certain genre. Often, fantasy and science-fiction are grouped together in one big section, which can make it a challenge in searching out a specific sub-genre of literature. But when we submit our work to agents, it’s important to have the right genre classification.
Why? Because the agent needs to know how they are going to sell the book. If we say that our book is a “young adult, middle grade, high fantasy, space opera, steampunk set in Victorian-era Mars,” an agent will likely give it a pass – because they will be unable to sell the book to a publishing house (and chances are, such a book would be a bizarre mess.)
It can be confusing knowing where to place your book. As such, it is important to fully understand the genre. To help with that, I’ve done a little work for you and defined some of the sub-genres of both fantasy and science fiction, with a little note on classification. I hope it helps!
Fantasy:
Epic Fantasy: Arguably the father of all fantasy, epic fantasy is a genre where the protagonists must save the world, typically from some malevolent, evil antagonist. They typically fight the final battle between good and evil, conquer evil nations, overthrow evil overlords, or even face off with the gods themselves. Often times, epic fantasy and high fantasy are considered interchangeable, but there is a subtle difference. J. R. R. Tolkien and Robert Jordan fall under the heading of epic fantasy.
High Fantasy: Closely related to epic fantasy, the high fantasy genre typically has just as much world building as its epic counterpart, but the difference is in the scope of the story. High fantasy typically involves stories that are more personal in nature, perhaps more limited to the needs and desires of a single protagonist, rather than a group. He or she is focused on a single antagonist, rather than on a global/end-of-world event. Typically, by the end of the story, our protagonist has attained his or her goals, but the rest of the world is generally unaffected and continues on as though nothing had happened. Often, Ursula K. Le Guin’s Earthsea novels are considered to be high fantasy.
Urban Fantasy: Sometimes referred to as contemporary fantasy, urban fantasy is typically set in the real world, such as Earth, and is often in the present day. Magic still plays a pivotal role, and, as such, is not to be confused with science fiction. Guy Gavriel Kay has some urban fantasy in his oeuvre.
Sword and Sorcery: Sword and sorcery fantasy involves stories that are typically smaller in size with less emphasis on world building and more time spent on action. Think of dungeon-crawls, where the protagonists must fight off the hordes of evil on a quest for his or her goal. Xena: Warrior Princess would be a good example of a sword and sorcery type fantasy.
Dark Fantasy: Dark fantasy isn’t necessarily ‘scary’ or ‘horrific’ fantasy, but rather it is typically a story where the protagonist fails to win. They may involve antiheroes rather than heroes, and the stories are often set in worlds where evil has triumphed over good. Sometimes they are set in dystopian or post-apocalyptic worlds. H. P. Lovecraft is well known as a dark fantasy author.
Historical Fantasy: Often set in the historical real world, urban fantasy includes magical elements set in historical eras. Susanna Clarke is an example of a historical fantasy author.
Erotic Fantasy: Also known as fantasy romance, erotic fantasy tends to have a lot of sex and/or romance as central drive for the plot. “The Sleeping Beauty” novels by A. N. Roquelaure – a pseudonym of Anne Rice – are examples of erotic fantasy.
Science Fiction:
Hard Science Fiction: With a heavy dose of science, hard science fiction is perhaps one of the more challenging genres to write in. The author must have a solid understanding of scientific fact so that their futuristic science is wholly plausible. Asimov is considered the grandfather of hard science fiction.
Space Opera: This tends to be a fun genre, with less focus on scientific fact with perhaps more liberal, fantastical elements. There can be hard science and military science fiction in this genre, but it leans heavily on the fiction side. George Lucas is a good example of a space opera author.
Steampunk: Steampunk is typically a very specific type of historical fiction, where more modern technology is set within classical historical eras. For instance, you’ll often have mechanized gizmos and gadgets in a Victorian-era world. The new Sherlock Holmes movies lean towards steampunk, as well as novelists such as Cherie Priest.
Classification:
We typically don’t need to classify when a novel is suited for an adult audience. It is assumed that all literature can be read and appreciated by adult readers. Adult fantasy and science fiction tends to allow for more sex, romance and graphic violence, with a more sophisticated point of view.
Young Adult: The primary distinction here is that the protagonist tends to be close to the age of the reader (typically 13-17). If you visit the young adult section of the book store, you’ll see that it has exploded in popularity. It is interesting to note that young girls tend to be the target demographic for these stories, although the popularity of these stories is growing among young teen boys. Suzanne Collins, of Hunger Games fame, is a good example of a young-adult (YA) author.
Middle Grade: These are books intended toward kids ages eight to twelve (also known as ‘tweens’). They are starting to make decisions on the types of stories they’re interested in reading, and typically the protagonists are of a similar age to the reader. There is typically very little – if any – sexual content, although there is definitely action and conflict. Janice Hardy is a good example of a middle-grade (MG) author.
Have I missed any major sub-genres? And was this helpful in making sense of the differing genres? If so, please include your thoughts in the comments below. Note that literary agents and publishing houses may disagree, and that these are only guidelines.
Geeking Out: From Gamer to Writer
Posted by on February 8, 2012
I have mentioned before that I’m a bit of a geek.
Growing up, I spent countless hours playing, administrating, and running MUDs (Multi-User Dungeons). These were the text-based roleplaying games where I would whittle away my hours, interacting with people around the world by playing at being a Druid, a secret magic user, a nefarious rogue, a troubled artist, a religious Warband leader, and a powerful manipulator of the elements who had a huge distrust of authority. I spent countless hours developing skills that have proven exceptionally useful in my writing. I’d like to share some of that experience and those skills with you here today, and put forth my argument that certain types of gaming can be a writer’s greatest gift.
Character Planning. When we begin a roleplaying game, we have to think about the history of our character. Or rather, we do if we hope to create a solid character that will have longevity in the world. This involves figuring out who our parents might be, what are our religious beliefs, which gods or goddess we might like and dislike, what is our skill set, what events in our youth might have shaped our attitude and outlook in life, and what our aspirations are – our super-objectives that drive us through the world.
How do we feel about other nationalities/races/religions? What style of clothing do we choose to wear? What is our economic status, and how will we interact or move through the world?
Asking these questions help create the dynamic, interesting characters people will want to interact with and include in their roleplaying world.
And the same questions apply to planning our protagonists and antagonists and indeed our secondary and tertiary characters. The more fleshed-out a character appears to be, the more seamlessly they fit into the world. It creates a subtle impact, and readers pick up on it. The characters will have attitudes, personality, prejudices, and allegiances. This will affect how they move through and interact with the world. It creates for a more immersive storytelling experience.
Writing and Reading Descriptions. When I administered and ran MUDs, my duties included building the descriptions of rooms, objects, and monsters. As a player, my duties included describing my character for others to see and read the world around me. I had to examine how others described themselves, what the rooms and areas we played in looked like, and whether there might useful clues we might devise from the world around us.
On some MUDs, the descriptions are pretty limited. They are stunted, do nothing to further our understanding of the world, and are often times laughable. The same can be said about a good deal of gamers out there. But when you come across the players who have good descriptions and the MUDs where a true atmosphere has been evoked in the way everything has been described… Well, it is thrilling.
Now, I don’t mean to brag, but I can write some killer descriptions. Pages of them, if need be. Unfortunately, this usually causes problems, and I end up spending time paring the descriptions down in order to ensure that they drive the atmosphere forward, rather than bog the reader down and create obstacles to the enjoyment of the story.
Personally, I like to rely on descriptions that involve a sensory experience. Our senses of sight, sound, taste, touch, and smell all help immerse the reader into the world. Often times, though, less is more – and this becomes crucial with writing strong stories.
There are moments where the atmosphere or locale needs to take center stage, where an anticipated character gets the opportunity to wow the reader with their carefully put-together attire. We just need be careful that it doesn’t add obstacles to the enjoyment of the story.
World Building. When I began designing my MUD, The Towers of Jadri, I started from scratch. I had a common look-and-feel in mind, as I wanted to create a unified world for my players to immerse themselves in.
I built dozens of areas – likely 80% or more of the playable zones on the MUD – for the characters to explore and live in. I spent countless of hours writing help files for players to be able to read to further understand the culture, history, and abilities. I’d even pay players in the form of special in-game points to go through all the game’s commands in search of missing help files, or scanning the current help files for things of interest which could be elaborated upon to assist in the understanding of the world.
Ultimately, I don’t know whether the players appreciated the several hundred help files that the MUD had. However, when I stop by other MUDs, I am often dumbfounded by how non-user friendly they seem to be – simply because I am unable to get the answers to the questions I have in order to successfully develop the depth of my character.
Now, the hours I spent fleshing out the world served another useful purpose, as I still have those areas and help files. Since the Towers of Jadri was a MUD set in my world, everything I built – from rooms and objects to monsters and help files – furthered my own understanding of the world, the history, the nations, races, special and magical abilities, etc. This was serious world-building, and as a result I believe that when my stories are read, there is a sense of full immersion into the richness of the world. My beta readers seem to agree.
Okay, it sounds like I’m tooting my own horn a little bit, and I apologize. I’m proud of the world I created, and I often find myself a little blown away by the fact that, 15 years later, the game I created has turned into an honest-to-goodness book. It’s allowed for me to create a fully-realized world where the metaphysics and history make sense, where the way people interact with each other is plausible, and where the stories have become quite easy for me to share.
How has your involvement in gaming helped develop your craft and the stories you tell? Have you had any special experiences that have led to your worlds being fully immersive and highly developed? I’d love to hear your thoughts in the comments below – it’s pretty nifty hearing how other people came to develop their worlds.

